2#include "MeshAsset.hpp"
6#include <RGL/Types.hpp>
16 RGLBufferPtr weightsBuffer;
27 auto GetWeightsBuffer()
const {
Definition MeshAssetSkinned.hpp:12
Definition MeshAsset.hpp:27
Definition Animation.hpp:6
Definition Manager.hpp:20
Definition MeshAssetSkinned.hpp:25