6 constexpr renderlayer_t ALL_LAYERS = std::numeric_limits<
decltype(ALL_LAYERS)>::max();
9 constexpr perobject_t FrustumCullingBit = 1;
10 constexpr perobject_t OcclusionCullingBit = 1 << 1;
11 constexpr perobject_t CastsShadowsBit = 1 << 2;
12 constexpr perobject_t RecievesShadowsBit = 1 << 3;
13 constexpr perobject_t ALL_ATTRIBUTES = std::numeric_limits<
decltype(ALL_ATTRIBUTES)>::max();
17 float ssaoStrength = 1;
18 bool SSAOEnabled =
true;
19 bool SSGIEnabled =
false;
uint32 uint32_t
Definition fwd.hpp:131
uint16 uint16_t
Definition fwd.hpp:117
Definition Animation.hpp:6