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GuWindingNumber.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_WINDING_NUMBER_H
30#define GU_WINDING_NUMBER_H
31
36#include "foundation/PxSimpleTypes.h"
37#include "foundation/PxHashMap.h"
38#include "foundation/PxArray.h"
39#include "GuWindingNumberCluster.h"
40
41namespace physx
42{
43namespace Gu
44{
45 struct BVHNode;
46
47 typedef ClusterApproximationT<PxReal, PxVec3> ClusterApproximation;
48
49 PX_PHYSX_COMMON_API PxF32 computeWindingNumber(const Gu::BVHNode* tree, const PxVec3& q, const PxHashMap<PxU32, ClusterApproximation>& clusters,
50 const PxU32* triangles, const PxVec3* points);
51
52 PX_PHYSX_COMMON_API PxF32 computeWindingNumber(const Gu::BVHNode* tree, const PxVec3& q, PxF32 beta, const PxHashMap<PxU32, ClusterApproximation>& clusters,
53 const PxU32* triangles, const PxVec3* points);
54
55 PX_PHYSX_COMMON_API void precomputeClusterInformation(const Gu::BVHNode* tree, const PxU32* triangles, const PxU32 numTriangles,
56 const PxVec3* points, PxHashMap<PxU32, ClusterApproximation>& result, PxI32 rootNodeIndex = 0);
57}
58}
59
61#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39