29#ifndef GU_SWEEP_BOX_TRIANGLE_FEATURE_BASED_H
30#define GU_SWEEP_BOX_TRIANGLE_FEATURE_BASED_H
32#include "foundation/PxVec3.h"
33#include "foundation/PxPlane.h"
60 const PxVec3& motion,
const PxVec3& oneOverMotion,
61 PxVec3& hit, PxVec3& normal, PxReal& d,
bool isDoubleSided=
false);
bool sweepBoxTriangle(const PxTriangle &tri, const PxBounds3 &box, const PxVec3 &motion, const PxVec3 &oneOverMotion, PxVec3 &hit, PxVec3 &normal, PxReal &d, bool isDoubleSided=false)
Definition GuSweepBoxTriangle_FeatureBased.cpp:373
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39