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GuRTreeCooking.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_RTREE_H
30#define GU_COOKING_RTREE_H
31
32#include "cooking/PxCooking.h"
33
34#include "foundation/PxArray.h"
35#include "GuMeshData.h"
36#include "GuRTree.h"
37
38namespace physx
39{
41 {
42 struct RemapCallback // a callback to convert indices from triangle to LeafTriangles or other uses
43 {
44 virtual ~RemapCallback() {}
45 virtual void remap(PxU32* rtreePtr, PxU32 start, PxU32 leafCount) = 0;
46 };
47
48 // triangles will be remapped so that newIndex = resultPermute[oldIndex]
49 static void buildFromTriangles(
50 Gu::RTree& resultTree, const PxVec3* verts, PxU32 numVerts, const PxU16* tris16, const PxU32* tris32, PxU32 numTris,
51 PxArray<PxU32>& resultPermute, RemapCallback* rc, PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint);
52 };
53}
54
55#endif
Definition PxArray.h:53
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuRTree.h:119
Enum
Definition PxBVH33MidphaseDesc.h:50
Definition GuRTreeCooking.h:43
Definition GuRTreeCooking.h:41