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GuRTreeCooking.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_COOKING_RTREE_H
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#define GU_COOKING_RTREE_H
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#include "cooking/PxCooking.h"
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#include "foundation/PxArray.h"
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#include "GuMeshData.h"
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#include "GuRTree.h"
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namespace
physx
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{
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struct
RTreeCooker
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{
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struct
RemapCallback
// a callback to convert indices from triangle to LeafTriangles or other uses
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{
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virtual
~RemapCallback
() {}
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virtual
void
remap(PxU32* rtreePtr, PxU32 start, PxU32 leafCount) = 0;
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};
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// triangles will be remapped so that newIndex = resultPermute[oldIndex]
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static
void
buildFromTriangles(
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Gu::RTree
& resultTree,
const
PxVec3
* verts, PxU32 numVerts,
const
PxU16* tris16,
const
PxU32* tris32, PxU32 numTris,
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PxArray<PxU32>
& resultPermute,
RemapCallback
* rc, PxReal sizePerfTradeOff01,
PxMeshCookingHint::Enum
hint);
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};
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}
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#endif
physx::PxArray
Definition
PxArray.h:53
physx::PxVec3
3 Element vector class.
Definition
PxVec3.h:50
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::Gu::RTree
Definition
GuRTree.h:119
physx::PxMeshCookingHint::Enum
Enum
Definition
PxBVH33MidphaseDesc.h:50
physx::RTreeCooker::RemapCallback
Definition
GuRTreeCooking.h:43
physx::RTreeCooker
Definition
GuRTreeCooking.h:41
RavEngine
deps
physx
physx
source
geomutils
src
cooking
GuRTreeCooking.h
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