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GuQuantizer.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_QUANTIZER_H
30#define GU_QUANTIZER_H
31
32#include "foundation/Px.h"
33#include "common/PxPhysXCommonConfig.h"
34
35namespace physx
36{
37namespace Gu
38{
40 // K-means quantization class
41 // see http://en.wikipedia.org/wiki/K-means_clustering
42 // implementation from John Ratcliff http://codesuppository.blogspot.ch/2010/12/k-means-clustering-algorithm.html
44 {
45 public:
46 // quantize the input vertices
47 virtual const PxVec3* kmeansQuantize3D( PxU32 vcount,
48 const PxVec3* vertices,
49 PxU32 stride,
50 bool denormalizeResults,
51 PxU32 maxVertices,
52 PxU32& outVertsCount) = 0;
53
54 // returns the denormalized scale
55 virtual const PxVec3& getDenormalizeScale() const = 0;
56
57 // returns the denormalized center
58 virtual const PxVec3& getDenormalizeCenter() const = 0;
59
60 // release internal data
61 virtual void release() = 0;
62
63
64 protected:
65 virtual ~Quantizer()
66 {
67 }
68 };
69
70 // creates the quantizer class
71 Quantizer * createQuantizer();
72}
73}
74
75#endif
Definition GuQuantizer.h:44
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39