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GuPrunerMergeData.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_PRUNER_MERGE_DATA_H
30#define GU_PRUNER_MERGE_DATA_H
34#include "foundation/PxSimpleTypes.h"
35namespace physx
36{
37 namespace Gu
38 {
39 struct BVHNode;
40
41 // PT: TODO: refactor with BVHCoreData ?
43 {
45 {
46 // PT: it's important to NOT initialize anything by default (for binary serialization)
47 }
48
49 PxU32 mNbNodes; // Nb nodes in AABB tree
50 BVHNode* mAABBTreeNodes; // AABB tree runtime nodes
51 PxU32 mNbObjects; // Nb objects in AABB tree
52 PxU32* mAABBTreeIndices; // AABB tree indices
53
54 void init(PxU32 nbNodes=0, BVHNode* nodes=NULL, PxU32 nbObjects=0, PxU32* indices=NULL)
55 {
56 mNbNodes = nbNodes;
57 mAABBTreeNodes = nodes;
58 mNbObjects = nbObjects;
59 mAABBTreeIndices = indices;
60 }
61 };
62 }
63}
64
66#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuPrunerMergeData.h:43
Definition GuAABBTreeNode.h:44