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GuPCMContactGen.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_PCM_CONTACT_GEN_H
30#define GU_PCM_CONTACT_GEN_H
31
32
33#include "GuConvexSupportTable.h"
34#include "GuPersistentContactManifold.h"
35#include "GuShapeConvex.h"
36#include "GuSeparatingAxes.h"
37#include "GuGJKType.h"
38#include "GuGJKUtil.h"
39
40namespace physx
41{
42
43namespace Gu
44{
45
46
47 //full contact gen code for box/convexhull vs convexhull
48 bool generateFullContactManifold(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, Gu::SupportLocal* map0, Gu::SupportLocal* map1, Gu::PersistentContact* manifoldContacts,
49 PxU32& numContacts, const aos::FloatVArg contactDist, const aos::Vec3VArg normal, const aos::Vec3VArg closestA, const aos::Vec3VArg closestB,
50 const PxReal toleranceA, const PxReal toleranceB, bool doOverlapTest, PxRenderOutput* renderOutput, const PxReal toleranceLength);
51
52 //full contact gen code for capsule vs convexhulll
53 bool generateFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const aos::PxMatTransformV& aToB, Gu::PersistentContact* manifoldContacts,
54 PxU32& numContacts, const aos::FloatVArg contactDist, aos::Vec3V& normal, const aos::Vec3VArg closest, const PxReal tolerance, bool doOverlapTest, const PxReal toleranceScale);
55
56 //full contact gen code for capsule vs box
57 bool generateCapsuleBoxFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const aos::PxMatTransformV& aToB, Gu::PersistentContact* manifoldContacts, PxU32& numContacts,
58 const aos::FloatVArg contactDist, aos::Vec3V& normal, const aos::Vec3VArg closest, const PxReal boxMargin, const bool doOverlapTest, const PxReal toeranceScale, PxRenderOutput* renderOutput);
59
60 //based on the gjk status to decide whether we should do full contact gen with GJK/EPA normal. Also, this method store
61 //GJK/EPA point to the manifold in case full contact gen doesn't generate any contact
62 bool addGJKEPAContacts(const Gu::GjkConvex* relativeConvex, const Gu::GjkConvex* localConvex, const aos::PxMatTransformV& aToB, Gu::GjkStatus status,
63 Gu::PersistentContact* manifoldContacts, const aos::FloatV replaceBreakingThreshold, const aos::FloatV toleranceLength, GjkOutput& output,
64 Gu::PersistentContactManifold& manifold);
65
66 //MTD code for box/convexhull vs box/convexhull
67 bool computeMTD(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, SupportLocal* map0, SupportLocal* map1, aos::FloatV& penDepth, aos::Vec3V& normal);
68
69 //MTD code for capsule vs box/convexhull
70 bool computeMTD(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, aos::FloatV& penDepth, aos::Vec3V& normal);
71
72 void buildPartialHull(const Gu::PolygonalData& polyData, SupportLocal* map, Gu::SeparatingAxes& validAxes, const aos::Vec3VArg v, const aos::Vec3VArg _dir);
73
74 //full contact gen code for sphere vs convexhull
75 bool generateSphereFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, Gu::PersistentContact* manifoldContacts, PxU32& numContacts,
76 const aos::FloatVArg contactDist, aos::Vec3V& normal, const bool doOverlapTest);
77
78}
79}
80
81#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39