PX_PHYSX_COMMON_API bool trianglesIntersect(const PxVec3 &a1, const PxVec3 &b1, const PxVec3 &c1, const PxVec3 &a2, const PxVec3 &b2, const PxVec3 &c2, Segment *intersection=NULL)
Definition GuIntersectionTriangleTriangle.cpp:120
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39