29#ifndef GU_INTERSECTION_TRIANGLE_BOX_H
30#define GU_INTERSECTION_TRIANGLE_BOX_H
32#include "foundation/PxMat33.h"
33#include "common/PxPhysXCommonConfig.h"
72 PX_PHYSX_COMMON_API PxIntBool
intersectTriangleBox_Unsafe(
const PxVec3& center,
const PxVec3& extents,
const PxVec3& p0,
const PxVec3& p1,
const PxVec3& p2);
85 PX_PHYSX_COMMON_API PxIntBool
intersectTriangleBox(
const BoxPadded& box,
const PxVec3& p0,
const PxVec3& p1,
const PxVec3& p2);
PX_PHYSX_COMMON_API PxIntBool intersectTriangleBox(const BoxPadded &box, const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
Definition GuIntersectionTriangleBox.cpp:155
PX_PHYSX_COMMON_API PxIntBool intersectTriangleBox_Unsafe(const PxVec3 ¢er, const PxVec3 &extents, const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
Definition GuIntersectionTriangleBox.cpp:144
PX_PHYSX_COMMON_API PxIntBool intersectTriangleBox_ReferenceCode(const PxVec3 ¢er, const PxVec3 &extents, const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2)
Definition GuIntersectionTriangleBox.cpp:36
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39