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GuIntersectionRay.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_INTERSECTION_RAY_H
30#define GU_INTERSECTION_RAY_H
31
32// PT: small distance between a ray origin and a potentially hit surface. Should be small enough to
33// limit accuracy issues coming from large distance values, but not too close to the surface to make
34// sure we don't start inside the shape.
35#define GU_RAY_SURFACE_OFFSET 10.0f
36
37#endif