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GuIntersectionEdgeEdge.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_INTERSECTION_EDGE_EDGE_H
30#define GU_INTERSECTION_EDGE_EDGE_H
31
32#include "common/PxPhysXCommonConfig.h"
33
34namespace physx
35{
36namespace Gu
37{
38
39 // collide edge (p1,p2) moving in direction (dir) colliding
40 // width edge (p3,p4). Return true on a collision with
41 // collision distance (dist) and intersection point (ip)
42 // note: dist and ip are invalid if function returns false.
43 // note: ip is on (p1,p2), not (p1+dist*dir,p2+dist*dir)
44 PX_PHYSX_COMMON_API bool intersectEdgeEdge(const PxVec3& p1, const PxVec3& p2, const PxVec3& dir, const PxVec3& p3, const PxVec3& p4, PxReal& dist, PxVec3& ip);
45
46} // namespace Gu
47
48}
49
50#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39