RavEngine
Loading...
Searching...
No Matches
GuGJKUtil.h
1
// Redistribution and use in source and binary forms, with or without
2
// modification, are permitted provided that the following conditions
3
// are met:
4
// * Redistributions of source code must retain the above copyright
5
// notice, this list of conditions and the following disclaimer.
6
// * Redistributions in binary form must reproduce the above copyright
7
// notice, this list of conditions and the following disclaimer in the
8
// documentation and/or other materials provided with the distribution.
9
// * Neither the name of NVIDIA CORPORATION nor the names of its
10
// contributors may be used to endorse or promote products derived
11
// from this software without specific prior written permission.
12
//
13
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24
//
25
// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
#ifndef GU_GJKUTIL_H
30
#define GU_GJKUTIL_H
31
32
#include "foundation/PxVecMath.h"
33
34
/*
35
This file is used to avoid the inner loop cross DLL calls
36
*/
37
namespace
physx
38
{
39
namespace
Gu
40
{
41
42
enum
GjkStatus
43
{
44
GJK_NON_INTERSECT,
// two shapes doesn't intersect
45
GJK_CLOSE,
// two shapes doesn't intersect and gjk algorithm will return closest point information
46
GJK_CONTACT,
// two shapes overlap within margin
47
GJK_UNDEFINED,
// undefined status
48
GJK_DEGENERATE,
// gjk can't converage
49
50
EPA_CONTACT,
// two shapes intersect
51
EPA_DEGENERATE,
// epa can't converage
52
EPA_FAIL
// epa fail to construct an initial polygon to work with
53
};
54
55
struct
GjkOutput
56
{
57
public
:
58
GjkOutput
()
59
{
60
using namespace
aos;
61
closestA = closestB = normal = V3Zero();
62
penDep = FZero();
63
}
64
aos::Vec3V
closestA;
65
aos::Vec3V
closestB;
66
aos::Vec3V
normal;
67
aos::Vec3V
searchDir;
68
aos::FloatV
penDep;
69
};
70
71
}
//Gu
72
}
//physx
73
74
#endif
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::Gu::GjkOutput
Definition
GuGJKUtil.h:56
physx::aos::FloatV
Definition
PxVecMathAoSScalar.h:52
physx::aos::Vec3V
Definition
PxVecMathAoSScalar.h:77
RavEngine
deps
physx
physx
source
geomutils
src
gjk
GuGJKUtil.h
Generated by
1.9.8