RavEngine
Loading...
Searching...
No Matches
GuEntityReport.h
1
// Redistribution and use in source and binary forms, with or without
2
// modification, are permitted provided that the following conditions
3
// are met:
4
// * Redistributions of source code must retain the above copyright
5
// notice, this list of conditions and the following disclaimer.
6
// * Redistributions in binary form must reproduce the above copyright
7
// notice, this list of conditions and the following disclaimer in the
8
// documentation and/or other materials provided with the distribution.
9
// * Neither the name of NVIDIA CORPORATION nor the names of its
10
// contributors may be used to endorse or promote products derived
11
// from this software without specific prior written permission.
12
//
13
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24
//
25
// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
#ifndef GU_ENTITY_REPORT_H
30
#define GU_ENTITY_REPORT_H
31
32
#include "PxQueryReport.h"
33
34
namespace
physx
35
{
36
namespace
Gu
37
{
38
class
EntityReport
39
{
40
public
:
41
42
virtual
~EntityReport
() {}
43
44
virtual
bool
onEvent(PxU32 nbEntities,
const
PxU32* entities) = 0;
45
};
46
47
class
OverlapReport
48
{
49
public
:
50
51
virtual
~OverlapReport
() {}
52
53
virtual
bool
reportTouchedTris(PxU32 nbEntities,
const
PxU32* entities) = 0;
54
};
55
56
}
// namespace Gu
57
58
}
59
60
#endif
physx::Gu::EntityReport
Definition
GuEntityReport.h:39
physx::Gu::OverlapReport
Definition
GuEntityReport.h:48
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
RavEngine
deps
physx
physx
source
geomutils
src
hf
GuEntityReport.h
Generated by
1.9.8