29#ifndef GU_DISTANCE_SEGMENT_TRIANGLE_SIMD_H
30#define GU_DISTANCE_SEGMENT_TRIANGLE_SIMD_H
32#include "common/PxPhysXCommonConfig.h"
33#include "foundation/PxVecMath.h"
44 PX_PHYSX_COMMON_API aos::FloatV distanceSegmentTriangleSquared(
45 const aos::Vec3VArg p,
const aos::Vec3VArg q,
46 const aos::Vec3VArg a,
const aos::Vec3VArg b,
const aos::Vec3VArg c,
47 aos::Vec3V& closest0, aos::Vec3V& closest1);
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39