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GuDistanceSegmentSegmentSIMD.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_DISTANCE_SEGMENT_SEGMENT_SIMD_H
30#define GU_DISTANCE_SEGMENT_SEGMENT_SIMD_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "foundation/PxVecMath.h"
34
35namespace physx
36{
37namespace Gu
38{
39 PX_PHYSX_COMMON_API aos::FloatV distanceSegmentSegmentSquared( const aos::Vec3VArg p1, const aos::Vec3VArg d1, const aos::Vec3VArg p2, const aos::Vec3VArg d2,
40 aos::FloatV& param0,
41 aos::FloatV& param1);
42
43 /*
44 This function do four segment segment closest point test in one go
45 */
46 aos::Vec4V distanceSegmentSegmentSquared4( const aos::Vec3VArg p, const aos::Vec3VArg d,
47 const aos::Vec3VArg p02, const aos::Vec3VArg d02,
48 const aos::Vec3VArg p12, const aos::Vec3VArg d12,
49 const aos::Vec3VArg p22, const aos::Vec3VArg d22,
50 const aos::Vec3VArg p32, const aos::Vec3VArg d32,
51 aos::Vec4V& s, aos::Vec4V& t);
52} // namespace Gu
53
54}
55
56#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39