29#ifndef GU_COOKING_GRB_TRIANGLE_MESH_H
30#define GU_COOKING_GRB_TRIANGLE_MESH_H
32#include "foundation/PxPlane.h"
33#include "foundation/PxSort.h"
34#include "GuMeshData.h"
35#include "GuTriangle.h"
36#include "GuEdgeList.h"
37#include "cooking/PxCooking.h"
38#include "CmRadixSort.h"
49 unsigned int x, y, z, w;
55static const PxU32 BOUNDARY = 0xffffffff;
56static const PxU32 NONCONVEX_FLAG = 0x80000000;
58#ifdef CHECK_OLD_CODE_VS_NEW_CODE
62 PxU32 edgeId0, edgeId1;
65 bool operator < (
const EdgeTriLookup& edge1)
const
67 return edgeId0 < edge1.edgeId0 || (edgeId0 == edge1.edgeId0 && edgeId1 < edge1.edgeId1);
70 bool operator <=(
const EdgeTriLookup& edge1)
const
72 return edgeId0 < edge1.edgeId0 || (edgeId0 == edge1.edgeId0 && edgeId1 <= edge1.edgeId1);
76static PxU32 binarySearch(
const EdgeTriLookup* __restrict data,
const PxU32 numElements,
const EdgeTriLookup& value)
79 PxU32 right = numElements;
81 while ((right - left) > 1)
83 const PxU32 pos = (left + right) / 2;
84 const EdgeTriLookup& element = data[pos];
100static PxU32 findAdjacent(
const PxVec3* triVertices,
const PxVec3* triNormals,
const IndexedTriangle32* triIndices,
101 PxU32 nbTris, PxU32 i0, PxU32 i1,
const PxPlane& plane,
102 EdgeTriLookup* triLookups, PxU32 triangleIndex)
104 PxU32 result = BOUNDARY;
105 PxReal bestCos = -FLT_MAX;
107 EdgeTriLookup lookup;
108 lookup.edgeId0 =
PxMin(i0, i1);
109 lookup.edgeId1 =
PxMax(i0, i1);
111 PxU32 startIndex = binarySearch(triLookups, nbTris * 3, lookup);
113 for (PxU32 a = startIndex; a > 0; --a)
115 if (triLookups[a - 1].edgeId0 == lookup.edgeId0 && triLookups[a - 1].edgeId1 == lookup.edgeId1)
121 for (PxU32 a = startIndex; a < nbTris * 3; ++a)
123 const EdgeTriLookup& edgeTri = triLookups[a];
125 if (edgeTri.edgeId0 != lookup.edgeId0 || edgeTri.edgeId1 != lookup.edgeId1)
128 if (edgeTri.triId == triangleIndex)
131 const IndexedTriangle32& triIdx = triIndices[edgeTri.triId];
132 const PxU32 vIdx0 = triIdx.mRef[0];
133 const PxU32 vIdx1 = triIdx.mRef[1];
134 const PxU32 vIdx2 = triIdx.mRef[2];
136 const PxU32 other = vIdx0 + vIdx1 + vIdx2 - (i0 + i1);
138 const PxReal c = plane.n.dot(triNormals[edgeTri.triId]);
140 if (plane.distance(triVertices[other]) >= 0 && c > 0.f)
141 return NONCONVEX_FLAG | edgeTri.triId;
146 result = edgeTri.triId;
154static PxU32 findAdjacent(
const PxVec3* triVertices,
const PxVec3* triNormals,
const IndexedTriangle32* triIndices,
const PxU32* faceByEdge, PxU32 nbTris, PxU32 i0, PxU32 i1,
const PxPlane& plane, PxU32 triangleIndex)
156 PxU32 result = BOUNDARY;
157 PxReal bestCos = -FLT_MAX;
159 for(PxU32 i=0; i<nbTris; i++)
161 const PxU32 candidateTriIndex = faceByEdge[i];
162 if(triangleIndex==candidateTriIndex)
165 const IndexedTriangle32& triIdx = triIndices[candidateTriIndex];
166 const PxU32 vIdx0 = triIdx.mRef[0];
167 const PxU32 vIdx1 = triIdx.mRef[1];
168 const PxU32 vIdx2 = triIdx.mRef[2];
170 const PxU32 other = vIdx0 + vIdx1 + vIdx2 - (i0 + i1);
172 const PxReal c = plane.n.dot(triNormals[candidateTriIndex]);
174 if(plane.distance(triVertices[other]) >= 0 && c > 0.f)
175 return NONCONVEX_FLAG | candidateTriIndex;
180 result = candidateTriIndex;
187static void buildAdjacencies(uint4* triAdjacencies, PxVec3* tempNormalsPerTri_prealloc,
const PxVec3* triVertices,
const IndexedTriangle32* triIndices, PxU32 nbTris)
189#ifdef CHECK_OLD_CODE_VS_NEW_CODE
191 EdgeTriLookup* edgeLookups = PX_ALLOCATE(EdgeTriLookup, (nbTris * 3),
"edgeLookups");
193 for (PxU32 i = 0; i < nbTris; i++)
195 const IndexedTriangle32& triIdx = triIndices[i];
196 const PxU32 vIdx0 = triIdx.mRef[0];
197 const PxU32 vIdx1 = triIdx.mRef[1];
198 const PxU32 vIdx2 = triIdx.mRef[2];
200 tempNormalsPerTri_prealloc[i] = (triVertices[vIdx1] - triVertices[vIdx0]).
cross(triVertices[vIdx2] - triVertices[vIdx0]).getNormalized();
202 edgeLookups[i * 3].edgeId0 =
PxMin(vIdx0, vIdx1);
203 edgeLookups[i * 3].edgeId1 =
PxMax(vIdx0, vIdx1);
204 edgeLookups[i * 3].triId = i;
206 edgeLookups[i * 3 + 1].edgeId0 =
PxMin(vIdx1, vIdx2);
207 edgeLookups[i * 3 + 1].edgeId1 =
PxMax(vIdx1, vIdx2);
208 edgeLookups[i * 3 + 1].triId = i;
210 edgeLookups[i * 3 + 2].edgeId0 =
PxMin(vIdx0, vIdx2);
211 edgeLookups[i * 3 + 2].edgeId1 =
PxMax(vIdx0, vIdx2);
212 edgeLookups[i * 3 + 2].triId = i;
215 PxSort<EdgeTriLookup>(edgeLookups, PxU32(nbTris * 3));
217 for (PxU32 i = 0; i < nbTris; i++)
219 const IndexedTriangle32& triIdx = triIndices[i];
220 const PxU32 vIdx0 = triIdx.mRef[0];
221 const PxU32 vIdx1 = triIdx.mRef[1];
222 const PxU32 vIdx2 = triIdx.mRef[2];
224 const PxPlane triPlane(triVertices[vIdx0], tempNormalsPerTri_prealloc[i]);
227 triAdjIdx.x = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, nbTris, vIdx0, vIdx1, triPlane, edgeLookups, i);
228 triAdjIdx.y = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, nbTris, vIdx1, vIdx2, triPlane, edgeLookups, i);
229 triAdjIdx.z = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, nbTris, vIdx2, vIdx0, triPlane, edgeLookups, i);
232 triAdjacencies[i] = triAdjIdx;
235 PX_FREE(edgeLookups);
241 EDGELISTCREATE create;
242 create.NbFaces = nbTris;
243 create.DFaces = triIndices->mRef;
244 create.WFaces = NULL;
245 create.FacesToEdges =
true;
246 create.EdgesToFaces =
true;
250 if(edgeList.init(create))
252 for(PxU32 i=0; i<nbTris; i++)
254 const IndexedTriangle32& triIdx = triIndices[i];
255 const PxU32 vIdx0 = triIdx.mRef[0];
256 const PxU32 vIdx1 = triIdx.mRef[1];
257 const PxU32 vIdx2 = triIdx.mRef[2];
259 tempNormalsPerTri_prealloc[i] = (triVertices[vIdx1] - triVertices[vIdx0]).
cross(triVertices[vIdx2] - triVertices[vIdx0]).getNormalized();
262 const EdgeTriangleData* edgeTriangleData = edgeList.getEdgeTriangles();
263 const EdgeDescData* edgeToTriangle = edgeList.getEdgeToTriangles();
264 const PxU32* faceByEdge = edgeList.getFacesByEdges();
265 PX_ASSERT(edgeList.getNbFaces()==nbTris);
267 for(PxU32 i=0; i<nbTris; i++)
269 const IndexedTriangle32& triIdx = triIndices[i];
270 const PxU32 vIdx0 = triIdx.mRef[0];
271 const PxU32 vIdx1 = triIdx.mRef[1];
272 const PxU32 vIdx2 = triIdx.mRef[2];
274 const PxPlane triPlane(triVertices[vIdx0], tempNormalsPerTri_prealloc[i]);
276 const EdgeTriangleData& edgeTri = edgeTriangleData[i];
277 const EdgeDescData& edgeData0 = edgeToTriangle[edgeTri.mLink[0] & MSH_EDGE_LINK_MASK];
278 const EdgeDescData& edgeData1 = edgeToTriangle[edgeTri.mLink[1] & MSH_EDGE_LINK_MASK];
279 const EdgeDescData& edgeData2 = edgeToTriangle[edgeTri.mLink[2] & MSH_EDGE_LINK_MASK];
282 triAdjIdx.x = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, faceByEdge + edgeData0.Offset, edgeData0.Count, vIdx0, vIdx1, triPlane, i);
283 triAdjIdx.y = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, faceByEdge + edgeData1.Offset, edgeData1.Count, vIdx1, vIdx2, triPlane, i);
284 triAdjIdx.z = findAdjacent(triVertices, tempNormalsPerTri_prealloc, triIndices, faceByEdge + edgeData2.Offset, edgeData2.Count, vIdx2, vIdx0, triPlane, i);
287#ifdef CHECK_OLD_CODE_VS_NEW_CODE
288 PX_ASSERT(triAdjacencies[i].x == triAdjIdx.x);
289 PX_ASSERT(triAdjacencies[i].y == triAdjIdx.y);
290 PX_ASSERT(triAdjacencies[i].z == triAdjIdx.z);
292 triAdjacencies[i] = triAdjIdx;
GLM_FUNC_QUALIFIER vec< 3, T, Q > cross(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Definition func_geometric.inl:175
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)
The return value is the greater of the two specified values.
Definition PxMath.h:72
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)
The return value is the lesser of the two specified values.
Definition PxMath.h:88
Definition GuCookingGrbTriangleMesh.h:48