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GuContactPolygonPolygon.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_CONTACTPOLYGONPOLYGON_H
30#define GU_CONTACTPOLYGONPOLYGON_H
31
32#include "foundation/Px.h"
33#include "common/PxPhysXCommonConfig.h"
34
35namespace physx
36{
37class PxContactBuffer;
38
39namespace Cm
40{
41 class FastVertex2ShapeScaling;
42}
43
44namespace Gu
45{
46
47PX_PHYSX_COMMON_API PxMat33 findRotationMatrixFromZ(const PxVec3& to);
48
49PX_PHYSX_COMMON_API bool contactPolygonPolygonExt( PxU32 numVerts0, const PxVec3* vertices0, const PxU8* indices0,//polygon 0
50 const PxMat34& world0, const PxPlane& localPlane0, //xform of polygon 0, plane of polygon
51 const PxMat33& RotT0,
52
53 PxU32 numVerts1, const PxVec3* vertices1, const PxU8* indices1,//polygon 1
54 const PxMat34& world1, const PxPlane& localPlane1, //xform of polygon 1, plane of polygon
55 const PxMat33& RotT1,
56
57 const PxVec3& worldSepAxis, //world normal of separating plane - this is the world space normal of polygon0!!
58 const PxMat34& transform0to1, const PxMat34& transform1to0,//transforms between polygons
59 PxU32 polyIndex0, PxU32 polyIndex1, //face indices for contact callback,
60 PxContactBuffer& contactBuffer,
61 bool flipNormal, const PxVec3& posShift, float sepShift
62 ); // shape order, post gen shift.
63}
64}
65
66#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39