29#ifndef GU_CONTACTPOLYGONPOLYGON_H
30#define GU_CONTACTPOLYGONPOLYGON_H
32#include "foundation/Px.h"
33#include "common/PxPhysXCommonConfig.h"
41 class FastVertex2ShapeScaling;
47PX_PHYSX_COMMON_API PxMat33 findRotationMatrixFromZ(
const PxVec3& to);
49PX_PHYSX_COMMON_API
bool contactPolygonPolygonExt( PxU32 numVerts0,
const PxVec3* vertices0,
const PxU8* indices0,
50 const PxMat34& world0,
const PxPlane& localPlane0,
53 PxU32 numVerts1,
const PxVec3* vertices1,
const PxU8* indices1,
54 const PxMat34& world1,
const PxPlane& localPlane1,
57 const PxVec3& worldSepAxis,
58 const PxMat34& transform0to1,
const PxMat34& transform1to0,
59 PxU32 polyIndex0, PxU32 polyIndex1,
60 PxContactBuffer& contactBuffer,
61 bool flipNormal,
const PxVec3& posShift,
float sepShift
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39