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GuBVConstants.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_BV_CONSTANTS_H
30#define GU_BV_CONSTANTS_H
31
32#include "foundation/PxVecMath.h"
33
34namespace
35{
36 const physx::aos::VecU32V signMask = physx::aos::U4LoadXYZW((physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31), (physx::PxU32(1)<<31));
37 const physx::aos::Vec4V epsFloat4 = physx::aos::V4Load(1e-9f);
38 const physx::aos::Vec4V zeroes = physx::aos::V4Zero();
39 const physx::aos::Vec4V twos = physx::aos::V4Load(2.0f);
40 const physx::aos::Vec4V epsInflateFloat4 = physx::aos::V4Load(1e-7f);
41}
42
43#endif // GU_BV_CONSTANTS_H
Definition PxVecMathAoSScalar.h:65
Definition PxVecMathAoSScalar.h:156