Loading...
Searching...
No Matches
2#include <RGL/Types.hpp>
5 #include <RGL/../../src/VkDevice.hpp>
6 #include <RGL/../../src/VkSwapchain.hpp>
7 #include <RGL/../../src/VkBuffer.hpp>
8 #include <RGL/../../src/VkCommandBuffer.hpp>
9 #include <RGL/../../src/VkCommandQueue.hpp>
10 #include <RGL/../../src/VkRenderPass.hpp>
11 #include <RGL/../../src/VkRenderPipeline.hpp>
12 #include <RGL/../../src/VkSampler.hpp>
13 #include <RGL/../../src/VkShaderLibrary.hpp>
14 #include <RGL/../../src/VkSurface.hpp>
15 #include <RGL/../../src/VkSynchronization.hpp>
16 #include <RGL/../../src/VkTexture.hpp>
17 #include <RGL/../../src/VkComputePipeline.hpp>
18 #elif RGL_DX12_AVAILABLE
19 #include <RGL/../../src/D3D12Device.hpp>
20 #include <RGL/../../src/D3D12Swapchain.hpp>
21 #include <RGL/../../src/D3D12Buffer.hpp>
22 #include <RGL/../../src/D3D12CommandBuffer.hpp>
23 #include <RGL/../../src/D3D12CommandQueue.hpp>
24 #include <RGL/../../src/D3D12RenderPipeline.hpp>
25 #include <RGL/../../src/D3D12Sampler.hpp>
26 #include <RGL/../../src/D3D12ShaderLibrary.hpp>
27 #include <RGL/../../src/D3D12Surface.hpp>
28 #include <RGL/../../src/D3D12Synchronization.hpp>
29 #include <RGL/../../src/D3D12Texture.hpp>
30 #include <RGL/../../src/D3D12RenderPass.hpp>
31 #elif RGL_MTL_AVAILABLE
32 #include <RGL/../../src/MTLDevice.hpp>
33 #include <RGL/../../src/MTLSwapchain.hpp>
34 #include <RGL/../../src/MTLBuffer.hpp>
35 #include <RGL/../../src/MTLCommandBuffer.hpp>
36 #include <RGL/../../src/MTLCommandQueue.hpp>
37 #include <RGL/../../src/MTLPipeline.hpp>
38 #include <RGL/../../src/MTLSampler.hpp>
39 #include <RGL/../../src/MTLShaderLibrary.hpp>
40 #include <RGL/../../src/MTLSurface.hpp>
41 #include <RGL/../../src/MTLSynchronization.hpp>
42 #include <RGL/../../src/MTLTexture.hpp>
43 #include <RGL/../../src/MTLRenderPass.hpp>
44 #elif RGL_SINGLE_BACKEND
45 #include <RGL/../../src/WGDevice.hpp>
46 #include <RGL/../../src/WGCommandQueue.hpp>