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FrameCapture.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2014-2022 NVIDIA Corporation. All rights reserved.
26
27#pragma once
28
29#include "NvFlowContext.h"
30
31struct NvFlowFrameCapture;
32
34{
35 NV_FLOW_REFLECT_INTERFACE();
36
37 NvFlowFrameCapture*(NV_FLOW_ABI* create)(NvFlowContextInterface* contextInterface, NvFlowContext* context);
38
39 void(NV_FLOW_ABI* destroy)(NvFlowContext* context, NvFlowFrameCapture* frameCapture);
40
41 void(NV_FLOW_ABI* capture)(NvFlowContext* context, NvFlowFrameCapture* frameCapture, NvFlowUint width, NvFlowUint height, NvFlowTextureTransient* texture);
42
43 void(NV_FLOW_ABI* update)(NvFlowContext* context, NvFlowFrameCapture* frameCapture);
44};
45
46#define NV_FLOW_REFLECT_TYPE NvFlowFrameCaptureInterface
47NV_FLOW_REFLECT_BEGIN()
48NV_FLOW_REFLECT_FUNCTION_POINTER(create, 0, 0)
49NV_FLOW_REFLECT_FUNCTION_POINTER(destroy, 0, 0)
50NV_FLOW_REFLECT_FUNCTION_POINTER(capture, 0, 0)
51NV_FLOW_REFLECT_FUNCTION_POINTER(update, 0, 0)
52NV_FLOW_REFLECT_END(0)
53NV_FLOW_REFLECT_INTERFACE_IMPL()
54#undef NV_FLOW_REFLECT_TYPE
55
56NvFlowFrameCaptureInterface* NvFlowGetFrameCaptureInterface();
Definition base.h:1940
Definition NvFlowContext.h:362
Definition FrameCapture.h:34