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ExtVoxelTetrahedralizer.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
30#ifndef EXT_VOXEL_TETRAHEDRALIZER_H
31#define EXT_VOXEL_TETRAHEDRALIZER_H
32
33#include "ExtMultiList.h"
34#include "ExtBVH.h"
35#include "foundation/PxVec3.h"
36#include "foundation/PxBounds3.h"
37
38namespace physx
39{
40 namespace Ext
41 {
42
43 // ------------------------------------------------------------------------------
44
46 {
47 public:
49
50 void clear();
51 void createTetMesh(const PxArray<PxVec3>& verts, const PxArray<PxU32>& triIds,
52 PxI32 resolution, PxI32 numRelaxationIters = 5, PxF32 relMinTetVolume = 0.05f);
53
54 void readBack(PxArray<PxVec3>& tetVertices, PxArray<PxU32>& tetIndices);
55
56 private:
57 void voxelize(PxU32 resolution);
58 void createTets(bool subdivBorder, PxU32 numTetsPerVoxel);
59 void buildBVH();
60 void createUniqueTetVertices();
61 void findTargetPositions(PxF32 surfaceDist);
62 void conserveVolume(PxF32 relMinVolume);
63 void relax(PxI32 numIters, PxF32 relMinVolume);
64
65 // input mesh
66
67 PxArray<PxVec3> surfaceVerts;
68 PxArray<PxI32> surfaceTriIds;
69 PxBounds3 surfaceBounds;
70
71 // voxel grid
72
73 struct Voxel {
74 void init(PxI32 _xi, PxI32 _yi, PxI32 _zi)
75 {
76 xi = _xi; yi = _yi; zi = _zi;
77 for (PxI32 i = 0; i < 6; i++)
78 neighbors[i] = -1;
79 for (PxI32 i = 0; i < 8; i++)
80 ids[i] = -1;
81 parent = -1;
82 inner = false;
83 }
84 bool isAt(PxI32 _xi, PxI32 _yi, PxI32 _zi) {
85 return xi == _xi && yi == _yi && zi == _zi;
86 }
87 PxI32 xi, yi, zi;
88 PxI32 neighbors[6];
89 PxI32 parent;
90 PxI32 ids[8];
91 bool inner;
92 };
93
94 PxVec3 gridOrigin;
95 PxF32 gridSpacing;
96 PxArray<Voxel> voxels;
97
98 BVHDesc bvh;
99
100 // tet mesh
101
102 PxArray<PxVec3> tetVerts;
103 PxArray<PxVec3> origTetVerts;
104 PxArray<PxI32> tetIds;
105
106 // relaxation
107
108 PxArray<bool> isSurfaceVert;
109 PxArray<PxVec3> targetVertPos;
110 PxArray<PxI32> queryTris;
111 PxArray<PxI32> edgeIds;
112 };
113 }
114}
115
116#endif
Definition ExtVoxelTetrahedralizer.h:46
Definition PxArray.h:53
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition ExtBVH.h:40