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ExtInsideTester.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef EXT_INSIDE_TESTER_H
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#define EXT_INSIDE_TESTER_H
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// MM: tester whether a point is inside a triangle mesh
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// all faces are projected onto the 3 canonical planes and hashed
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// for fast ray mesh intersections
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#include "foundation/PxVec3.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxQuat.h"
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#include "CmRandom.h"
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namespace
physx
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{
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namespace
Ext
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{
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// ----------------------------------------------------------
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class
InsideTester
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{
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public
:
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void
init(
const
PxVec3
*vertices, PxI32 numVertices,
const
PxI32 *triIndices, PxI32 numTris);
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bool
isInside(
const
PxVec3
& pos);
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private
:
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PxArray<PxVec3>
mVertices;
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PxArray<PxI32>
mIndices;
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struct
Grid2d
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{
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void
init(PxI32 dim0,
const
PxArray<PxVec3>
&vertices,
const
PxArray<PxI32>
&indices);
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PxI32 numInside(
const
PxVec3
&pos,
const
PxArray<PxVec3>
&vertices,
const
PxArray<PxI32>
&indices);
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PxI32 dim0;
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PxVec3
orig;
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PxI32 num1, num2;
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float
spacing;
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PxArray<PxI32>
first;
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PxArray<PxI32>
tris;
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PxArray<int>
next;
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Cm::RandomR250
rnd =
Cm::RandomR250
(0);
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};
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Grid2d mGrids[3];
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};
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}
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}
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#endif
physx::Cm::RandomR250
Definition
CmRandom.h:126
physx::Ext::InsideTester
Definition
ExtInsideTester.h:48
physx::PxArray
Definition
PxArray.h:53
physx::PxVec3
3 Element vector class.
Definition
PxVec3.h:50
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
RavEngine
deps
physx
physx
source
physxextensions
src
tet
ExtInsideTester.h
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