RavEngine
Loading...
Searching...
No Matches
ExtInsideTester.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef EXT_INSIDE_TESTER_H
30#define EXT_INSIDE_TESTER_H
31
32// MM: tester whether a point is inside a triangle mesh
33// all faces are projected onto the 3 canonical planes and hashed
34// for fast ray mesh intersections
35
36#include "foundation/PxVec3.h"
37#include "foundation/PxArray.h"
38#include "foundation/PxQuat.h"
39#include "CmRandom.h"
40
41namespace physx
42{
43 namespace Ext
44 {
45
46 // ----------------------------------------------------------
48 {
49 public:
50 void init(const PxVec3 *vertices, PxI32 numVertices, const PxI32 *triIndices, PxI32 numTris);
51 bool isInside(const PxVec3& pos);
52
53 private:
54 PxArray<PxVec3> mVertices;
55 PxArray<PxI32> mIndices;
56
57 struct Grid2d
58 {
59 void init(PxI32 dim0, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices);
60 PxI32 numInside(const PxVec3&pos, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices);
61 PxI32 dim0;
62 PxVec3 orig;
63 PxI32 num1, num2;
64 float spacing;
65 PxArray<PxI32> first;
66 PxArray<PxI32> tris;
67 PxArray<int> next;
68
70 };
71 Grid2d mGrids[3];
72 };
73 }
74}
75
76#endif
Definition CmRandom.h:126
Definition ExtInsideTester.h:48
Definition PxArray.h:53
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39