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ExtFastWindingNumber.h
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26
27#ifndef EXT_FAST_WINDING_NUMBER_H
28#define EXT_FAST_WINDING_NUMBER_H
29
30
31#include "ExtVec3.h"
32#include "GuWindingNumberT.h"
33
34namespace physx
35{
36namespace Ext
37{
38 using Triangle = Gu::IndexedTriangleT<PxI32>;
39 using Triangle16 = Gu::IndexedTriangleT<PxI16>;
40
41 typedef Gu::ClusterApproximationT<PxF64, Vec3> ClusterApproximationF64;
42 typedef Gu::SecondOrderClusterApproximationT<PxF64, Vec3> SecondOrderClusterApproximationF64;
43
44 PxF64 computeWindingNumber(const PxArray<Gu::BVHNode>& tree, const Vec3& q, PxF64 beta, const PxHashMap<PxU32, ClusterApproximationF64>& clusters,
45 const PxArray<Triangle>& triangles, const PxArray<Vec3>& points);
46
47 void precomputeClusterInformation(PxArray<Gu::BVHNode>& tree, const PxArray<Triangle>& triangles,
48 const PxArray<Vec3>& points, PxHashMap<PxU32, ClusterApproximationF64>& result, PxI32 rootNodeIndex = 0);
49}
50}
51
52#endif
53
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition SnippetImmediateMode.cpp:303