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DySolverConstraintTypes.h
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26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_SOLVER_CONSTRAINT_TYPES_H
30#define DY_SOLVER_CONSTRAINT_TYPES_H
31
32#include "foundation/PxSimpleTypes.h"
33#include "PxvConfig.h"
34
35namespace physx
36{
37
38enum SolverConstraintType
39{
40 DY_SC_TYPE_NONE = 0,
41 DY_SC_TYPE_RB_CONTACT, // RB-only contact
42 DY_SC_TYPE_RB_1D, // RB-only 1D constraint
43 DY_SC_TYPE_EXT_CONTACT, // contact involving articulations
44 DY_SC_TYPE_EXT_1D, // 1D constraint involving articulations
45 DY_SC_TYPE_STATIC_CONTACT, // RB-only contact where body b is static
46 DY_SC_TYPE_NOFRICTION_RB_CONTACT, //RB-only contact with no friction patch
47 DY_SC_TYPE_BLOCK_RB_CONTACT,
48 DY_SC_TYPE_BLOCK_STATIC_RB_CONTACT,
49 DY_SC_TYPE_BLOCK_1D,
50 DY_SC_TYPE_FRICTION,
51 DY_SC_TYPE_STATIC_FRICTION,
52 DY_SC_TYPE_EXT_FRICTION,
53 DY_SC_TYPE_BLOCK_FRICTION,
54 DY_SC_TYPE_BLOCK_STATIC_FRICTION,
55 DY_SC_CONSTRAINT_TYPE_COUNT //Count of the number of different constraint types in the solver
56};
57
58enum SolverConstraintFlags
59{
60 DY_SC_FLAG_OUTPUT_FORCE = (1<<1),
61 DY_SC_FLAG_KEEP_BIAS = (1<<2),
62 DY_SC_FLAG_ROT_EQ = (1<<3),
63 DY_SC_FLAG_ORTHO_TARGET = (1<<4),
64 DY_SC_FLAG_SPRING = (1<<5),
65 DY_SC_FLAG_INEQUALITY = (1<<6)
66};
67
68}
69
70#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39