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DySolverConstraintExtShared.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_SOLVER_CONSTRAINT_EXT_SHARED_H
30#define DY_SOLVER_CONSTRAINT_EXT_SHARED_H
31
32#include "foundation/PxPreprocessor.h"
33#include "foundation/PxVecMath.h"
34#include "DyArticulationContactPrep.h"
35#include "DySolverConstraintDesc.h"
36#include "DySolverConstraint1D.h"
37#include "DySolverContact.h"
38#include "DySolverContactPF.h"
39#include "PxcNpWorkUnit.h"
40#include "PxsMaterialManager.h"
41
42namespace physx
43{
44 namespace Dy
45 {
46 FloatV setupExtSolverContact(const SolverExtBody& b0, const SolverExtBody& b1,
47 const FloatV& d0, const FloatV& d1, const FloatV& angD0, const FloatV& angD1, const Vec3V& bodyFrame0p, const Vec3V& bodyFrame1p,
48 const Vec3VArg normal, const FloatVArg invDt, const FloatVArg invDtp8, const FloatVArg dt, const FloatVArg restDistance, const FloatVArg maxPenBias, const FloatVArg restitution,
49 const FloatVArg bounceThreshold, const PxContactPoint& contact, SolverContactPointExt& solverContact, const FloatVArg ccdMaxSeparation,
50 Cm::SpatialVectorF* Z, const Cm::SpatialVectorV& v0, const Cm::SpatialVectorV& v1, const FloatV& cfm, const Vec3VArg solverOffsetSlop,
51 const FloatVArg norVel0, const FloatVArg norVel1, const FloatVArg damping);
52 } //namespace Dy
53}
54
55#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39