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DyFeatherstoneArticulationLink.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_FEATHERSTONE_ARTICULATION_LINK_H
30#define DY_FEATHERSTONE_ARTICULATION_LINK_H
31
32#include "foundation/PxVec3.h"
33#include "foundation/PxQuat.h"
34#include "foundation/PxTransform.h"
35#include "foundation/PxVecMath.h"
36#include "CmUtils.h"
37#include "CmSpatialVector.h"
38#include "DyVArticulation.h"
39#include "DyFeatherstoneArticulationUtils.h"
40
41namespace physx
42{
43 namespace Dy
44 {
45
47 {
48 const static PxU32 MaxJointRows = 3;
49 public:
51 {
52 maxPenBias = 0.f;
53 }
54
55 PxVec3 childToBase;
56 PxReal maxPenBias;
57
58 };
59
60 }//namespace Dy
61}
62
63#endif
Definition DyFeatherstoneArticulationLink.h:47
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39