RavEngine
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D3D12TrackedResource.hpp
1#pragma once
2#include <directx/d3d12.h>
3
4namespace RGL {
5
7 D3D12_RESOURCE_STATES nativeState = D3D12_RESOURCE_STATE_COMMON;
8 virtual ID3D12Resource* GetResource() const = 0;
9 };
10
11}
Definition D3D12TrackedResource.hpp:6