RavEngine
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D3D12TrackedResource.hpp
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#pragma once
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#include <directx/d3d12.h>
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namespace
RGL {
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struct
D3D12TrackedResource
{
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D3D12_RESOURCE_STATES nativeState = D3D12_RESOURCE_STATE_COMMON;
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virtual
ID3D12Resource* GetResource()
const
= 0;
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};
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}
RGL::D3D12TrackedResource
Definition
D3D12TrackedResource.hpp:6
RavEngine
deps
RGL
src
D3D12TrackedResource.hpp
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