RavEngine
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D3D12PipelineShared.hpp
1#pragma once
2#include <memory>
3#include <unordered_map>
4namespace RGL {
5
7 bool isUAV = false;
8 };
9 using BufferBindingStore = std::shared_ptr<std::unordered_map<uint32_t, BufferBindingInfo>>;
10
11}
Definition D3D12PipelineShared.hpp:6